Initial work at porting to 360

Jun 13, 2008 at 10:35 PM
I've got the testbed (or atleast parts of it) running on the 360. 
Does anyone have a more complicated, yet self-contained test-cases for the UI system?
The bulk of the work so far was really just creating new projects, coding up a Input system that could take mouse and/or gamepad....
I still have some more work to do, but would like to make it available / part of the project if anyone is interested.

Jun 17, 2008 at 11:10 AM
I'm sorry dude, but I just started porting it myself on the weekend... the same steps you took. I didn't upload the results because my internet connection went down.

Any ideas past what you've already done? I'm thinking of making some simpler window types and controls for using with the gamepad, without requiring a pointing device.